Evoland 2 mewtwo puzzle1/8/2023 ![]() They're becoming more and more prevalent in the big-budget mainstream games, and I can't say I like it. Lately, though, I've seen sense and stopped being so easily budged, but I certainly hold no judgments for those of you who have been snared by these schemes. And for what? A sheer maximum time of a year's use before the next game comes out, and the team becomes irrelevant again. While Ultimate Team is fun, it's set up so that those who are willing to spend tons of money on the packs will, inevitably, have the better teams, and I admit that over the 4 games Ultimate Team has been a feature, I've spent a fortune trying to get better players. I myself have even fallen prey to the addictive nature of micro-transactions: I'm an avid Fifa player, and their Ultimate Team mode (in which you collect a team of players, who can be bought with in-game coins earned through auctions and playing matches, but can also be earned through packs that can either be bought in-game or with your own money). And it's not even only small unknown brands indulging in this seedy process: even Square Enix tried their hand at it with Final Fantasy: All The Bravest, a mobile game that focused on getting the players to pay $0.99 to unlock their favourite characters from the legendary series (characters that were selected at random, so you could end up shelling out up to $35 to get the one you actually wanted) and shamelessly exploited ridiculous difficulty spikes to coerce the player into buying a new hero, and making it so that when you die, characters revive one-by-one every 3 minutes in an attempt to tire the player in to submission. Not only is it a cheap and scummy Pokémon rip-off, but in a video from IGN of them playing the game, within seconds they nearly accidentally spent $99.99 because they tried to change character, and after 25 seconds of gameplay that revolved around basic platforming and shooting weird fake Caterpies, he was told he had no more ammo, but could pay for more. Go and look up Super Monster Bros by Adventure Time Pocket Free Games (and yes, that's the real title). I'm sick of seeing games that exist purely to paywall the player, and practically extort them, with no interest in actually making a good game. It's not that micro-transactions as a concept and even as a practice are a necessarily bad idea, it's that games these days seem not to use them as an additional feature, but as a way to distort the gameplay so that the player either feels they need to pay in order to be good enough to progress in the game, or is so frustrated and worn out that they simply give in and pay up. The publisher's best friend, and for the most part, the worst enemy to the wallet of the addicted consumer. It does not store any personal data.Aaron: Aah, micro-transactions. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. ![]() The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |